Guess the Konbini Item
Students try to guess the konbini item by listening to the clues read out by the teacher. Students compete in teams to try and win the most items.
To play ものとりゲーム, students need to know the names of items and services at convenience stores in Japan. There are some suggested pre-tasks which enable students to be familiar with Japanese convenience stores and their products and services.
1. True or False Quiz
To raise awareness about Japanese convenience stores, the True or False Quiz below can be used.
- There are 5000 コンビニ in Japan. (×) 55,000
- コンビニ are open 24 hours. (Ｏ)
- コンビニ are closed on Christmas and New Year’s Day (×) Never closed
- There is a toilet in a コンビニ. (Ｏ)
- You can make a reservation or buy a ticket for a movie, play or concert. (Ｏ)
- There is no ATM in a コンビニ. (×)
- コンビニ sell different kinds of Obento for each season. (Ｏ)
- The goods most sold in a コンビニ are books and magazines. (×) Obento
- You can have a health check at a コンビニ. (Ｏ)
- All コンビニsell alcohol. (×) Only some. A licence is required.
- Mobile phones are sold at a コンビニ. (Ｏ)
- A コンビニhas hot water for making instant noodles. (Ｏ)
- You are allowed to browse through books and magazines in a コンビニ. (Ｏ)
- In Japan the first コンビニappeared 50 years ago. (×) In 1974
- There is a mobile phone battery charger in a コンビニ. (Ｏ)
2. Familiarisation with コンビニ
If possible, teachers should give students the opportunity to see (and taste) Japanese convenience store products.
To familiarise students with vocabulary for products and services, teachers can make small cards from the コンビニ pictures and play games such as かるた (Grab). Flash cards can also be made for games such as ‘What’s missing?’
To check item names, please refer to Cultural Notes for Konbini.
To practise talking about shopping and prices, the following games can be played.
Each group prepares coloured paper squares attached to Blu-Tack for use as markers of items taken.
This is a variation of the 3 Hint Game.
Students are divided into teams of 6.
Team members take turns to play against players from the other groups.
The teacher gives 3 hints about an item, and players guess which item it is, indicating they want to answer by putting up their hand. Alternatively, they can hold up a flag, ring a bell or press a buzzer.
Players may be helped by their teammates.
If a player gives a wrong answer, their team misses a turn.
The team or teams who gave the correct answer mark the square by sticking their coloured paper marker on the picture on the game sheet.
The first team to mark a certain number of squares, eg. 10 squares on the game sheet wins.
Suggestions for hints relating to the various items are given below. The hints are in this order so that students cannot easily guess what item it is from the first hint, but need to listen further. The teacher may need to introduce some new vocabulary to help students understand the hints. It is an advantage if students have had some experience of the specifically Japanese items. The Cultural Notes for Konbini can be used to give students further information. For beginner learners, one word hints or hints in English can be used.
Variation for advanced learners
Instead of saying the answer, players write their guess on a sheet of paper and hold it up. In this case there can be more than one team who gives the correct answer, and hence there can be more than one marker on a square. (Team members can check the writing cooperatively, and take turns to do the writing.) The teacher may put a time limit on this process.
あかチーム､こたえて（ください）－Red team, please answer.
............... はい､せいかいです！－............... Yes, that’s correct!
かみをみせて（ください）－Show your paper
............... せいかいは、やきとりです!－............... The correct answer is ‘yakitori’
(square) にこまをつけて（ください）－Stick your marker on the square