Students play a boardgame in groups where they have to make their way around a Japanese convenience store. The winner makes it to the EXIT first.
To play コンビニすごろく, students need to know the names of items and services at convenience stores in Japan. These are some suggested pre-tasks which enable students to be familiar with Japanese convenience stores and their products and services.
a.True or False Quiz
- There are 5000 コンビニ in Japan. (×) 55,000
- コンビニ are open 24 hours. (Ｏ)
- コンビニ are closed on Christmas and New Year’s Day (×) Never closed
- There is a toilet in a コンビニ. (Ｏ)
- You can make a reservation or buy a ticket for a movie, play or concert. (Ｏ)
- There are no ATMs in a コンビニ. (×)
- コンビニ sell different kinds of Obento for each season. (Ｏ)
- The goods most sold in a コンビニ are books and magazines. (×) Obento
- You can have a health check at a コンビニ. (Ｏ)
- All コンビニsell alcohol. (×) Only some. A licence is required.
- Mobile phones are sold at a コンビニ. (Ｏ)
- A コンビニhas hot water for making instant noodles. (Ｏ)
- You are allowed to browse through books and magazines in a コンビニ. (Ｏ)
- In Japan the first コンビニappeared 50 years ago. (×) 30 years ago
- There is a mobile phone charger in a コンビニ. (Ｏ)
b.Familiarisation with コンビニ
If possible, teachers should give students the opportunity to see (and taste) Japanese convenience store products.
Show students the interesting video and information provided on the “Erin’s Challenge” website. https://www.erin.ne.jp/en/lesson04/index.html
To familiarise students with vocabulary for products and services, teachers can make small cards from the コンビニ pictures and play games such as かるた (Grab). Flash cards can also be made for games such as ‘What’s missing?’
Konbini Items Picture Sheet
To check item names, please refer to Cultural Notes for Konbini.
Pieces of coloured paper cut into squares are attached to Blu-Tack to be used as markers.
A set of うりきれ cards is prepared.
This game is similar to the ‘Snakes & Ladders’ board game. To involve the whole class, students compete in teams of 6. Teams take turns to throw the dice and move markers accordingly. (2 dice are used to allow the game to proceed quickly, as there are 67 squares). Which team will start can be decided by じゃんけん (Rock, Scissors, Paper). The player says the number out loud after throwing the dice. To maintain students’ attention to the task, the teacher may decide which member of a team will throw the dice when it is their turn.
When a player lands on a product/service square, s/he must say what the product or service is. The vocabulary appears on the square, so students may be able to read it. When a player lands on a square with the word うりきれ (sold out), they must pick up a card､read the instructions out loud and follow the instructions. The player can consult with his/her team regarding responses. In the case of both types of square, if they succeed, they stay where they are. If not, they must go back to the previous square. The first team to reach the でぐち (exit) is the winner. The exact number must be thrown, but the teacher may allow the use of one die when a player reaches the last six squares before the finish.
Note the words for going to a square: すすんで - go forward _ もどって- go back
- For beginner level learners, simpler うりきれ cards can be made based on the language students have learned.
- At a more advanced level, if students are familiar with verbs, when they land on a square they can be required to say what is done with the product.
おにぎりを たべます。 コピーを つかいます。 くちべにを ぬります。
ジュースを のみます。 ＣＤを ききます。 くつしたを はきます。
しんぶんを よみます。 おかねを はらいます。 えんぴつで かきます。
さいころをふって（ください）－Roll the dice
うりきれカードをとって（ください）－Pick up a card
はい、よくできました－Yes, well done!
いいえ、もとにもどって（ください）－No, go back
Teachers may also wish to use the Expressions for Board Games.
コンビニ Game Sheet
The Teachers Handbook contains 5 additional activities for the topic of Konbini.