Classroom Resources

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  • Art Speaks Japanese

    The Japanese Collection at the Art Gallery is used as a stimulus for students to learn about Japanese culture and also read and create Japanese texts.

  • Japanese Obentoo Activities

    Students look at photos, video and a song to learn about the components of obentoo.They can also make a virtual obento using the link to the Erin site.

  • Sumo Related Activities

    Students are introduced to and learn about sumo through key words and phrases presented in a number of games and activities.

  • Information Gap: Family

    Students match pictures of families to corresponding text or vice versa.

  • Information Gap: Daily Routine

    Students work through a series of information gap exercises on the topic of daily routine; what time different activities occur.

  • Shopping Game:Price is Right

    Students compete in teams to win items by guessing the correct price.

  • Rooms of a Japanese House: 3 Hint Game

    : Students work in teams to be the first to determine the room of the house described by the teacher. The teacher reads clues from the list provided.

  • Guess the Konbini Item

    Students try to guess the konbini item by listening to the clues read out by the teacher. Students compete in teams to try and win the most items.

  • Grand Prix Quiz: House

    Students form teams to answer questions about a Japanese house. They choose the room they wish to answer a question on and points are awarded if they answer correctly.

  • Role Play: Asking for the Phone Number

    By ringing directory assistance to get a telephone number, students practice greetings for telephone conversations, asking for and giving telephone numbers and asking for information to be repeated.