Classroom Resources

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  • Survey: Daily Activities

    Students circulate around the class asking questions of each other to find people who fit the description on the sheet. When found, students sign on the appropriate line.

  • Sumo Wrestling Game

    Students create their own cardboard sumo wrestler and play against one another by tapping on their side of the ring.

  • Make a Photo Story

    Students make a digital photo presentation using software such as ‘Photo Story' and ‘iPhoto' as a starter project for making videos. This will enable students to gain skills in making an audiovisual presentation, making it easier to create good videos later.

  • IWB Resources Konbini Sugoroku

    An Interactive Whiteboard resource which contains activities for learning and practicing vocabulary and expressions related to convenience stores in Japan, through the game of Sugoroku.

  • Video Production in the Classroom

    Students use their higher-order thinking skills and creativity to devise scenarios, student roles, props, lighting, editing techniques for a video project of their choice.

  • Manga: Ikkyu san

    Students learn about the historical figure Ikkyuusan by reading a manga created using very simple Japanese.

  • Japanese Obentoo Activities

    Students look at photos, video and a song to learn about the components of obentoo.They can also make a virtual obento using the link to the Erin site.

  • Manga: Taketori Monogatari

    Students read the manga of the story of Kaguyahime. There are tasks to complete and discussion questions. They can also perform the skit or use it as a base for discussion on its themes and the topic of fairy tales.

  • Information Gap: Family

    Students match pictures of families to corresponding text or vice versa.

  • Information Gap: Daily Routine

    Students work through a series of information gap exercises on the topic of daily routine; what time different activities occur.