Classroom Resources

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  • Japanese Obentoo Activities

    Students look at photos, video and a song to learn about the components of obentoo.They can also make a virtual obento using the link to the Erin site.

  • Manga: Taketori Monogatari

    Students read the manga of the story of Kaguyahime. There are tasks to complete and discussion questions. They can also perform the skit or use it as a base for discussion on its themes and the topic of fairy tales.

  • Information Gap: Family

    Students match pictures of families to corresponding text or vice versa.

  • Information Gap: Daily Routine

    Students work through a series of information gap exercises on the topic of daily routine; what time different activities occur.

  • Skit: Tanabata

    Students perform a short skit about the origins of the Tanabata Festival held in July. The skit emphasises the months and how the lovers can only meet once a year.

  • Shopping Game:Price is Right

    Students compete in teams to win items by guessing the correct price.

  • Rooms of a Japanese House: 3 Hint Game

    : Students work in teams to be the first to determine the room of the house described by the teacher. The teacher reads clues from the list provided.

  • Grand Prix Quiz: House

    Students form teams to answer questions about a Japanese house. They choose the room they wish to answer a question on and points are awarded if they answer correctly.

  • Boardgame: Konbini

    Students play a boardgame in groups where they have to make their way around a Japanese convenience store. The winner makes it to the EXIT first.

  • Board Game: House

    Students compete in teams to be the first to reach the top of the house. Teams advance by answering questions correctly and also creating sentences about the rooms they pass through.